VR and AR experiences with speakinteraction, gaze and hand interaction. – for training, therapy, communication and entertainment.
VR EXPOSURE FOR AXIETYAn interactive VR therapy product for people with social anxiety. Consists of 12 “360-video” scenarios, several with voice interaction. Trains individuals to be around others in environments such as a supermarket and a bus. – Produced by Timestory VR for Silkeborg Municipality.-Winner of COI’s innovation award and now used in 20% of municipalities nationwide.
VR SOCIAL SKILLS TRAININGInteractive VR training product for individuals with anxiety in work-related situations. Consists of 13 “360-video” scenarios, several with voice interaction. Trains people to manage interactions with colleagues in work-related situations.- Produced by Timestory VR for Frederiksberg Municipality.
An interactive VR therapy product “CRAVR” for individuals with alcohol addiction. Includes 30 “360-video” scenarios, several with voice interaction. Trains individuals to withstand cravings and say no to alcohol. – Produced by Timestory VR for Novavi and Region H Psychiatry.
BE A MAN FROM THE STONEAGEA VR embodied experience for history museum visitors, allowing them to step into the role of a man from the Stone Age on the day his village is attacked. This immersive experience educates visitors on life during the Stone Age. Produced by Timestory VR for DR as part of the promotional campaign for the TV series The History of Denmark. Displayed in five museums.
VR KONFRONTA VR therapy product “KONFRONT” for children with school refusal. Consists of 22 “360-video” scenarios, training children to manage difficult situations such as bullying and anger within a school setting. – Produced by Timestory VR for Konfront IO.
VR CONFLICT MANAGEMENTA prototype of an interactive VR experience with voice interaction that trains staff at care centers to handle conflicts with aggressive residents. In the VR experience, the staff member must deliver bad news to a resident and ensure that a conflict does not arise. – Produced by Timestory VR for University College Copenhagen (KP) and Frederikssund Municipality.
MRVRA prototype of an interactive VR experience designed to help children practice lying still during an MRI scan. A friendly dog guides them through concentration exercises that they complete using gaze-based interaction – Produced for TimesoryVr for the University College Copenhagen (KP) and the Department of Radiography at Hvidovre Hospital.
BRANDTS ART MUSEUMAn interactive VR art experience designed for long-term hospitalised patients. Users can walk around a museum, by clicking arrows within a 360-degree image or video, moving from one spot to another. They can get close to selected paintings by Danish artists from different periods and learn more about the artworks and their creators. – Produced by Timestory VR for Odense University Hospital (OUH) and Brandts Art Museum.
BYGHOLM AGRICULTURAL SCHOOLAn interactive VR branding experience targeted at young people choosing their education path, showcased at various education fairs. Users explore the school, participate in lessons, and experience student life, while completing tasks in each room. The experience helps brand the school and attract prospective students. – Produced by Timestory VR for Bygholm Agricultural School

An interactive VR nature experience for people with physical and mental disabilities, allowing them to explore the Faxe Limestone Quarry. While moving through the quarry, users can enjoy the site and learn more about it through information boards. – Produced by Timestory VR for Faxe Municipality
THE FOREST TOWERAn interactive VR nature experience for people with physical and mental disabilities, offering the chance to ascend Zealand’s tallest tower, “The Forest Tower.” Users can enjoy panoramic views while receiving information about what they see along the way. –Produced by Timestory VR for Faxe Municipality
VR-GOTOGETHER GL. Estrup + National museetA VR research project testing whether multiple people can participate in a VR experience at once, see each other, and share the experience. Conducted by Timestory VR and supported by the Innovation Fund, the National Museum, “GL. Estrup,” and Wonderful Copenhagen.

A Christmas VR experience with voice interaction for children. Santa has lost his gifts from the sack, and the children must help him say the magical words that make the gifts fly back into the sack. – Produced by Timestory VR.
ØKSNEHALLEN 100 YEARS AGOAn AR and VR experience created for visitors at the Historical Days festival, held in the old ox hall “Øksnehallen.” Using a mobile phone and AR, visitors could look around the hall and see what it looked like a century ago, when it served as a bustling slaughterhouse. The experience also included a VR scene set 100 years ago, depicting two butchers striking a deal. – Produced by Timestory VR in collaboration with the Copenhagen Butchers’ Guild.