About This Project

VR & AR

VR and AR experiences with speakinteraction, gaze and hand interaction. – for training, therapy, communication and entertainment.

 

VR TRAINING

 VR EXPOSURE FOR AXIETY

 An interactive VR therapy product for people with social anxiety. Consists of 12 “360-video” scenarios, several with voice interaction. Trains individuals to be around others in environments such as a supermarket and a bus. – Produced by Timestory VR for Silkeborg Municipality.-Winner of COI’s innovation award and now used in 20% of municipalities nationwide.

My role: Concept developer, director, scriptwriter and producer

 

 


VR SOCIAL SKILLS TRAINING

Interactive VR training product for individuals with anxiety in work-related situations. Consists of 13 “360-video” scenarios, several with voice interaction. Trains people to manage interactions with colleagues in work-related situations.- Produced by Timestory VR for Frederiksberg Municipality.

My role: Concept developer, director, scriptwriter and producer

 

 

CRAVR

An interactive VR therapy product “CRAVR” for individuals with alcohol addiction. Includes 30 “360-video” scenarios, several with voice interaction. Trains individuals to withstand cravings and say no to alcohol. – Produced by Timestory VR for Novavi and Region H Psychiatry.

My role: Concept developer, director, scriptwriter and producer

 

 

BE A MAN FROM THE STONEAGE

A VR embodied experience for history museum visitors, allowing them to step into the role of a man from the Stone Age on the day his village is attacked. This immersive experience educates visitors on life during the Stone Age. Produced by Timestory VR for DR as part of the promotional campaign for the TV series The History of Denmark. Displayed in five museums.

My role: Director and scriptwriter

 

 

VR KONFRONT

A VR therapy product “KONFRONT” for children with school refusal. Consists of 22 “360-video” scenarios, training children to manage difficult situations such as bullying and anger within a school setting. – Produced by Timestory VR for Konfront IO.

My role: Director, scriptwriter and producer

 

 

 

 

VR CONFLICT MANAGEMENT

A prototype of an interactive VR experience with voice interaction that trains staff at care centers to handle conflicts with aggressive residents. In the VR experience, the staff member must deliver bad news to a resident and ensure that a conflict does not arise. – Produced by Timestory VR for University College Copenhagen (KP) and Frederikssund Municipality.

My role: Concept developer, director, scriptwriter and producer

 

 

MRVR

A prototype of an interactive VR experience designed to help children practice lying still during an MRI scan. A friendly dog guides them through concentration exercises that they complete using gaze-based interaction – Produced for TimesoryVr for the University College Copenhagen (KP) and the Department of Radiography at Hvidovre Hospital.

My role: Concept developer, director, scriptwriter and producer

 

 

VR & AR ENTERTAINMENT AND BRANDING

BRANDTS ART MUSEUM

An interactive VR art experience designed for long-term hospitalised patients. Users can walk around a museum, by clicking arrows within a 360-degree image or video, moving from one spot to another. They can get close to selected paintings by Danish artists from different periods  and learn more about the artworks and their creators. – Produced by Timestory VR for Odense University Hospital (OUH) and Brandts Art Museum.

My role:  Concept developer, content/UX writer, speaker and producer

 

 

BYGHOLM AGRICULTURAL SCHOOL

An interactive VR branding experience targeted at young people choosing their education path, showcased at various education fairs. Users explore the school, participate in lessons, and experience student life, while completing tasks in each room. The experience helps brand the school and attract prospective students. – Produced by Timestory VR for Bygholm Agricultural School

My role:  Concept developer, content/UX writer and producer

 

 

FAXE LIMESTONE QUARRY

An interactive VR nature experience for people with physical and mental disabilities, allowing them to explore the Faxe Limestone Quarry. While moving through the quarry, users can enjoy the site and learn more about it through information boards. – Produced by Timestory VR for Faxe Municipality

My role:  Concept developer, content/UX writer and producer

 

 

THE FOREST TOWER

An interactive VR nature experience for people with physical and mental disabilities, offering the chance to ascend Zealand’s tallest tower, “The Forest Tower.” Users can enjoy panoramic views while receiving information about what they see along the way. –Produced by Timestory VR for Faxe Municipality

My role:  Concept developer, content/UX writer and producer

 

 

VR-GOTOGETHER    GL. Estrup + National museet

A VR research project testing whether multiple people can participate in a VR experience at once, see each other, and share the experience. Conducted by Timestory VR and supported by the Innovation Fund, the National Museum, “GL. Estrup,” and Wonderful Copenhagen.

My role:  Fundraiser, Concept developer, content/UX writer and producer

 

 

 

 

SANTA AND THE MAGICAL WORDS

A Christmas VR experience with voice interaction for children. Santa has lost his gifts from the sack, and the children must help him say the magical words that make the gifts fly back into the sack. – Produced by Timestory VR.

My role: Concept developer, director, scriptwriter and producer

 

 

ØKSNEHALLEN 100 YEARS AGO

An AR and VR experience created for visitors at the Historical Days festival, held in the old ox hall “Øksnehallen.” Using a mobile phone and AR, visitors could look around the hall and see what it looked like a century ago, when it served as a bustling slaughterhouse. The experience also included a VR scene set 100 years ago, depicting two butchers striking a deal. – Produced by Timestory VR in collaboration with  the Copenhagen Butchers’ Guild.

My role: DConcept developer, scriptwriter, director, scriptwriter, and producer